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Interactive video games and real time displays for the wheelchair aerobic fitness trainer

机译:互动视频游戏和轮椅有氧健身教练的实时显示

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In order to test the viability of the wheelchair aerobic fitness trainer (WAFT) as an interface for motivational video games, a simple computer game was developed. The game ran on a PC computer running ASYST software. Two signals were provided from each set of rollers of the WAFT. One was proportional to wheel velocity, and the other indicated direction (forward or reverse). These signals were sampled at 20 Hz and used to calculate position of an image on the computer screen. The object of the game was to drive the image around a track in the least amount of time. The results demonstrated the effectiveness of WAFT. The motion of the images was very easily controlled even by first time users with no wheelchair experience.
机译:为了测试轮椅有氧健身教练员(WAFT)作为动机视频游戏的界面的可行性,开发了一种简单的计算机游戏。游戏在运行ASYST软件的PC计算机上运行。 WAFT的每组辊都提供了两个信号。一个与车轮速度成正比,另一个与方向(正向或反向)成正比。这些信号以20 Hz采样,并用于计算图像在计算机屏幕上的位置。游戏的目的是在最短的时间内使图像围绕轨道行驶。结果证明了WAFT的有效性。即使没有轮椅经验的初次使用者,图像的运动也很容易控制。

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