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High-Quality 3D Baseball Games Broadcast Live Using Stereoscopic Image Capturing, With Real-Time 3D CG Overlays To Ease Visual Fatigue Of The Viewing Audience

机译:高品质的3D棒球游戏使用立体图像捕获进行实时广播,并带有实时3D CG叠加层,以减轻观众的视觉疲劳感

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In 2010, 3D content broadcasting became viablein Japan as available 3D television receivers became moreprevalent. Among the aired sporting events, baseball gameshad not been broadcast in 3D in Japan until the year 2010.Live broadcast of baseball games in complete 3D has beenachieved by using six beam-splitter rig systems and CGplayout systems that were developed to generate dual “filland key” streams. Those equipments and productiontechniques produce totally different pictures compared to 2Dbaseball programs. At the same time, one of the mostimportant aspects of 3D broadcasting is to refrain fromburdening its viewers with visual fatigue. To handle thisproblem, captions appear on the screen about the necessityof using a 3D television receiver, along with parentaladvisories and other viewing requisites accompanied by anaudio announcement at almost every inning. This paperdescribes the entire production system and operationtechniques relating to live 3D baseball programs.
机译:在2010年,3D内容广播变得可行 在日本,可用的3D电视接收器变得越来越多 流行。在播出的体育赛事中,棒球比赛 直到2010年才在日本进行3D广播。 以完整的3D实况转播了棒球比赛 通过使用六个分束钻机系统和CG来实现 开发用于产生双重“填充”的播出系统 和关键”信息流。那些设备和生产 与2D相比,技术产生的图像完全不同 棒球节目。同时,最 3D广播的重要方面是 使观看者感到视觉疲劳。处理这个 问题,有关必要性的标题出现在屏幕上 与父母一起使用3D电视接收器的过程 咨询和其他查看条件,并附带 几乎每局音频广播。这篇报告 描述整个生产系统和操作 与现场3D棒球计划相关的技术。

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