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Virtual Control of Optical Axis of the 3DTV Camera for Reducing Visual Fatigue in Stereoscopic 3DTV

机译:3DTV摄像机光轴的虚拟控制以减少立体3DTV中的视觉疲劳

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In stereoscopic television, there is a trade-off between visual comfort and 3-dimensional (3D) impact with respect to the baseline-stretch of a 3DTV camera. It is necessay to adjust the baseline-stretch at an appropriate the distance depending on the contents of a scene if we want to obtain a subjectively optimal quality of an image. However, it is very hard to obtain a small baseline-stretch using commercially available cameras of broadcasting quality where the sizes of the lens and CCD module are large. In order to overcome this limitation, we attempt to freely control the baseline-stretch of a stereoscopic camera by synthesizing the virtual views at the desired location of interval between two cameras. This proposed technique is based on the stereo matching and view synthesis techniques. We first obtain a dense disparity map using a hierarchical stereo matching with the edge-adaptive multiple shifted windows. Then, we synthesize the virtual views using the disparity map. Simulation results with various stereoscopic images demonstrate the effectiveness of the proposed technique.
机译:在立体电视中,相对于3DTV摄像机的基线伸展,在视觉舒适度和3维(3D)冲击之间要进行权衡。如果我们要获得主观上最佳的图像质量,则有必要根据场景的内容将基线拉伸调整为适当的距离。但是,在镜头和CCD模块尺寸较大的情况下,使用广播质量的市售相机很难获得较小的基线拉伸。为了克服此限制,我们尝试通过在两个摄像机之间的间隔的所需位置合成虚拟视图来自由控制立体摄像机的基线伸展。该提出的技术基于立体匹配和视图合成技术。我们首先使用具有与边缘自适应的多个移位窗口的分层立体匹配来获得密集的视差图。然后,我们使用视差图合成虚拟视图。各种立体图像的仿真结果证明了所提出技术的有效性。

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