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An improved algorithm and implementation for three-dimensional convex hull

机译:三维凸包的改进算法与实现

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摘要

A novel and efficient approach for threedimensional convex hull was presented in the paper ,comparing with the QuickHull method , the quadratic extremal-point was employed to construct the convex hull in the method, combined with "conflict map" (Conflict-Graph) of this bipartite graph structure to updated the topological relations between the points outside the convex hull and the current convex hull. This algorithm's time complexity is O (nlogr),the experimental results shows that the algorithm is more efficient when compared with the QuickHull method ,the average execution time-consuming reduced by 20%) .
机译:本文提出了一种新的高效的三维凸壳方法,与QuickHull方法相比,采用二次极值点构造凸壳,并结合了该方法的“冲突图”(Conflict-Graph)。二部图结构,以更新凸包和当前凸包之外的点之间的拓扑关系。该算法的时间复杂度为O(nlogr),实验结果表明,与QuickHull方法相比,该算法效率更高,平均执行时间减少了20%。

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