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Multi-viewpoint visibility coverage estimation for 3D environment perception volumetric representation as a gateway to high resolution data

机译:用于3D环境感知体积表示的多视点可见性覆盖范围估计,作为通往高分辨率数据的门户

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Estimation of visibility is a crucial element of coverage estimation of large, complex environments. This non-probabilistic problem is often tackled in a 2D context. We present an algorithm that can estimate the visibility of a high resolution scene from a low resolution 3D representation. An octree based voxel representation provides a dataset that is easy to process. Voxel occupancy properties ensure a good approximation of visibility at high resolution. Our system is capable of producing a reasonable solution to the viewpoint placement issue of the Art gallery problem.
机译:可见性的估计是大型,复杂环境的覆盖率估计的关键要素。通常在2D环境中解决此非概率问题。我们提出了一种可以从低分辨率3D表示中估算高分辨率场景的可见性的算法。基于八叉树的体素表示提供了易于处理的数据集。体素的占用特性可确保在高分辨率下具有良好的可见性近似值。我们的系统能够为画廊问题的视点放置问题提供合理的解决方案。

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