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Multi-viewpoint Visibility Coverage Estimation for 3D Environment Perception Volumetric Representation as a Gateway to High Resolution Data

机译:3D环境感知体积表示作为高分辨率数据的网关的多视点可见性覆盖估计

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Estimation of visibility is a crucial element of coverage estimation of large, complex environments. This nonprobabilistic problem is often tackled in a 2D context. We present an algorithm that can estimate the visibility of a high resolution scene from a low resolution 3D representation. An octree based voxel representation provides a dataset that is easy to process. Voxel occupancy properties ensure a good approximation of visibilty at high resolution. Our system is capable of producing a reasonable solution to the viewpoint placement issue of the Art gallery problem.
机译:可见性估计是大型复杂环境的覆盖估计的重要因素。这种非传递问题通常在2D上下文中解决。我们提出了一种可以估计从低分辨率3D表示的高分辨率场景的可见性的算法。基于OctREE基于的体素表示提供了一个易于处理的数据集。体素占用特性确保高分辨率高近似异象。我们的系统能够为艺术画廊问题的观点展示位置产生合理的解决方案。

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