Reinforcement Learning holds the potential to enable many systems with rapid, intelligent automated decision-making. However, reinforcement learning on embodied systems is a much greater challenge than the simulated environments and tasks which have been solved to date. A learner in an embodied system cannot run millions of trials or easily tolerate fatal trajectories. Therefore, the ability to train agents in simulated environments and effectively transfer their knowledge to real-world environments will be crucial, and likely an integral part of constructing future robotic systems. We perform experiments in an original transfer reinforcement learning task we constructed using the game "Sonic 3 &: Knuckles", evaluating two transfer learning techniques from the literature.
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机译:强化学习具有使许多系统具有快速,智能的自动化决策能力的潜力。但是,与迄今已解决的模拟环境和任务相比,在嵌入式系统上进行强化学习的挑战要大得多。体现系统中的学习者无法进行数百万次试验或轻易容忍致命的轨迹。因此,在模拟环境中训练代理并将其知识有效地转移到现实环境中的能力至关重要,这很可能是构建未来机器人系统不可或缺的一部分。我们使用“ Sonic 3&:Knuckles”游戏构建的原始转移强化学习任务进行实验,评估了文献中的两种转移学习技术。
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