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Real-Time Demonstration of Personal Audio and 3D Audio Rendering Using Line Array Systems

机译:使用线阵列系统实时演示个人音频和3D音频渲染

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Control of sound fields using array loudspeakers has been attempted in many practical areas, such as 3D audio, active noise control, and personal audio. In this work, we demonstrate two real-time sound field control systems involving a line array of loudspeakers. The first one, a personal audio system, aims to reproduce two independent sound zones with different audio programs at the same time. By suppressing acoustic interference between two sound zones, the personal audio system allows users at different locations to enjoy independent sounds. In the second demonstration, active control of spatial audio scene is presented. It has been found that the interaction between the radiation from a sound source and surrounding environment is linked with many perceptual cues of spaciousness. Especially, the perceived stage width and distance are strongly related to the interaural cross-correlation and direct-to-reverberation ratio, which can be easily manipulated by changing the directivity of a loudspeaker array. The smooth transition of spaciousness is demonstrated by changing the shapes of multiple beam patterns radiated from the line array.
机译:已经在许多实际领域中尝试了使用阵列扬声器控制声场,例如3D音频,主动噪声控制和个人音频。在这项工作中,我们演示了涉及扬声器线阵列的两个实时声场控制系统。第一个是个人音频系统,旨在用不同的音频程序同时再现两个独立的声音区域。通过抑制两个声音区域之间的声音干扰,个人音频系统允许位于不同位置的用户欣赏独立的声音。在第二个演示中,介绍了对空间音频场景的主动控制。已经发现,声源辐射与周围环境之间的相互作用与空间感的许多暗示有关。尤其是,所感知的舞台宽度和距离与耳间互相关和直接混响比密切相关,可以通过改变扬声器阵列的方向性轻松地对其进行操作。通过改变从线阵列辐射的多个光束图案的形状,可以证明宽敞的平滑过渡。

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