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ARRay-Tracing - A Middleware to Provide Ray Tracing Capabilities to Augmented Reality Libraries

机译:ARRay-Tracing-一种为增强现实库提供光线跟踪功能的中间件

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In recent years we saw the increase and popularization of Augmented Reality applications. However, the visual mismatch between real and virtual elements produce the absence of realism, discouraging the use of these applications. Rendering techniques, as Ray Tracing, can produce very photorealistic scenes. Despite its high computational cost, recent advances in graphics hardware allow the use of these techniques in real-time applications, like those of Augmented Reality. In the literature, we can find some works combining these two technologies, AR and Ray Tracing, but rigidly, without modularization, making the solutions dependent on certain frameworks. In this work, we propose a middleware to integrate Augmented Reality and Ray Tracing in a modularized way, allowing the developer to switch between existing libraries and frameworks to better fulfill their needs and expertise. To evaluate the proposal, we build an application using the artoolkitX library and the Optix framework. Through our middleware, we verified that it was possible to integrate these tools in a simple way, maintaining performance and photorealism in our AR application.
机译:近年来,我们看到了增强现实应用程序的增加和普及。但是,真实元素与虚拟元素之间的视觉失配会导致缺少真实感,从而阻碍了这些应用程序的使用。渲染技术(如“光线跟踪”)可以产生非常逼真的场景。尽管其计算成本很高,但图形硬件的最新进展仍允许在实时应用(例如增强现实)中使用这些技术。在文献中,我们可以找到一些结合了AR和光线跟踪这两种技术的作品,但是这些作品严格地,没有模块化,使得解决方案依赖于某些框架。在这项工作中,我们提出了一种中间件,以模块化方式集成了增强现实和光线跟踪,使开发人员可以在现有库和框架之间进行切换,以更好地满足他们的需求和专业知识。为了评估提案,我们使用artoolkitX库和Optix框架构建了一个应用程序。通过我们的中间件,我们验证了可以以简单的方式集成这些工具,从而在我们的AR应用程序中保持性能和真实感。

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