首页> 外文会议>Symposium on Virtual and Augmented Reality >Game Over: death representations in Virtual Reality Environments
【24h】

Game Over: death representations in Virtual Reality Environments

机译:游戏结束:虚拟现实环境中的死亡表示

获取原文

摘要

Death is a topic not often focused in game environments, and players frequently experience it through their own virtual eyes, even though its consequences can be nullified in most cases. Still, the impacts of this event affect players long after a game session. Players and game developers have also made posthumous homages within the technical limitations of games as a way to deal with the pain and loss caused by death in the real world. As virtual game environments (VGE) become a stage for human interaction beyond entertainment, it is necessary to understand how users perceive the event of death in them, how it affects them, and how virtual reality (VR) can augment this experience. This work used an online questionnaire to collect game users’ demographic data, their opinions about death in VGEs, and offered audiovisual material depicting death in games so they could express their beliefs about them. The research findings concluded that: VR can enhance users’ emotional experience; the way death is depicted in a game compels users to either move on from it or pay attention to it; and in games with social elements, volunteers agree that it is interesting to use VGEs in order to help to deal with the pain of death, or even homage the dead. With this article we aim to highlight and encourage discussion on the ways VR and games are allowing users empathic experiences to better understand sensitive topics, and how they can be a viable medium for exploring such difficult subjects.
机译:死亡是一个不常在游戏环境中关注的话题,并且玩家经常通过自己的虚拟眼睛来体验死亡,尽管在大多数情况下其后果都可以消除。尽管如此,此事件的影响仍会在游戏会话后很长时间影响玩家。玩家和游戏开发者也在游戏的技术限制内进行了追悼,以此来应对现实世界中死亡所造成的痛苦和损失。随着虚拟游戏环境(VGE)成为人类娱乐之外的互动平台,有必要了解用户如何看待死亡事件,死亡事件如何影响死亡以及虚拟现实(VR)如何增强这种体验。这项工作使用在线调查表收集了游戏用户的人口统计数据,他们对VGE中死亡的看法,并提供了描述游戏中死亡的视听资料,以便他们表达对游戏的信念。研究结论表明:VR可以增强用户的情感体验;在游戏中描绘死亡的方式迫使用户要么继续前进,要么继续关注它;在具有社交元素的游戏中,志愿者们同意使用VGE来解决死亡的痛苦,甚至向死者致敬,这是很有趣的。在本文中,我们旨在强调和鼓励有关VR和游戏如何使用户产生共鸣体验来更好地理解敏感主题的讨论,以及它们如何成为探索此类难题的可行媒介。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号