首页> 外文会议>International Conference on Intelligent Tutoring Systems >Building Games to Learn from Their Players: Generating Hints in a Serious Game
【24h】

Building Games to Learn from Their Players: Generating Hints in a Serious Game

机译:从他们的球员学习的建筑游戏:在一场严肃的比赛中产生暗示

获取原文

摘要

This paper presents a method for generating hints based on observed world states in a serious game. BOTS is an educational puzzle game designed to teach programming fundamentals. To incorporate intelligent feedback in the form of personalized hints, we apply data-driven hint-generation methods. This is especially challenging for games like BOTS because of the open-ended nature of the problems. By using a modified representation of player data focused on outputs rather than actions, we are able to generate hints for players who are in similar (rather than identical) states, creating hints for multiple cases without requiring expert knowledge. Our contributions in this work are twofold. Firstly, we generalize techniques from the ITS community in hint generation to an educational game. Secondly, we introduce a novel approach to modeling student states for open-ended problems, like programming in BOTS. These techniques are potentially generalizable to programming tutors for mainstream languages.
机译:本文介绍了一种基于严重比赛中观察到的世界州的发电机的方法。机器人是一种教育益智游戏,旨在教导编程基础。为了以个性化提示的形式内容智能反馈,我们应用数据驱动的提示生成方法。由于问题的开放性本质,这对游戏尤其具有挑战性。通过使用专注于输出而不是动作的播放器数据的修改表示,我们能够为具有相似(而不是相同)状态的玩家生成暗示,在不需要专家知识的情况下为多种情况创建提示。我们在这项工作中的贡献是双重的。首先,我们向其社区的技术概括为教育游戏的提示。其次,我们介绍了一种新颖的方法来建模学生状态,以获得开放式问题,如机器人的编程。这些技术可能是普及的,用于编程主流语言的辅导员。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号