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Influence of Video Delay on Quality, Presence, and Sickness in Viewport Adaptive Immersive Streaming

机译:视频延迟对视口自适应沉浸式流中的质量,状态和不适的影响

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Current extended reality applications use omnidirectional video to boost users' immersion and sense of presence. As contents from distant video sources cannot be instantaneously delivered, the end-to-end delay becomes a key problem when user actions cannot be simultaneously matched by system reactions. Thus, we have designed and executed an experiment to assess its influence on the quality of experience, the sense of presence, and the sickness caused. To do it, we have developed a viewport adaptive simulator to render simultaneously two layers of immersive video to allow different adaptation schemes and delay values. Twenty observers have assessed 180 test videos from 9 sources. Our analysis shows a clear influence of the delay condition and the adaptation scheme on the perceived quality. Moreover, it also shows that the adaptation schemes and delay conditions have a small influence on the sense of presence and little effect on observers sickness.
机译:当前的扩展现实应用程序使用全向视频来增强用户的沉浸感和临场感。由于无法即时传送来自遥远视频源的内容,因此当用户的动作无法通过系统反应同时匹配时,端到端延迟成为关键问题。因此,我们设计并执行了一项实验,以评估其对体验质量,临场感和所引起疾病的影响。为此,我们开发了一种视口自适应模拟器,可以同时渲染两层沉浸式视频,以允许使用不同的自适应方案和延迟值。二十位观察者评估了来自9个来源的180个测试视频。我们的分析显示了延迟条件和自适应方案对感知质量的明显影响。此外,它还表明,适应方案和延迟条件对在场感的影响很小,对观察者的疾病影响很小。

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