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A new tile boundary artifact removal method for tile-based viewport-adaptive streaming in 360° videos

机译:一种新的瓷砖边界工件拆除方法,用于360°视频中的瓷砖基于视口自适应流媒体

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摘要

In recent years, 360 degrees video is becoming popular with the development of the virtual reality technology. However, the 360 degrees video streaming faces many challenging issues since such video contains a large volume of data and requires streaming omnidirectional view. The Tile-based viewport-adaptive streaming method is used to deliver 360 degrees videos more efficiently. In this method, a set of high and low-resolution tiles, corresponding to the viewport and non-viewport parts of the scene, is generated. These tiles are encoded and decoded independently using the Motion Constrained Tile Set (MCTS) technique. However, coding and decoding each tile independently, may create artifacts around the tile boundaries. In this paper, a novel method, called Resizing, is proposed to reduce the tile boundary artifact in tile-based viewport-adaptive streaming. In this method, the adjacent tiles are overlapped before encoding. Then, the overlapping tiles are downsampled to keep the resolution of video constant. This way, the mixed-resolution packing of 6K equirectangular (ERP) content, defined in MPEG Omnidirectional Media Format (OMAF) standard Annex D, can be used so that the output bitstream complies with the 4K-decoding constraint and the High Efficiency Video Coding (HEVC) standard. Finally, the video is upsampled after decoding and the overlapping parts are removed. Then, a novel method to remove the overlapping areas at the decoder side is proposed that could increase the perceived quality considerably. Simulation results indicate that our proposed approach achieves a 14.14% reduction in bandwidth in the Bjontegaard-Bitrate scale, compared to the state-of-the-art methods that use variants of filtering for tile boundary artifact removal.
机译:近年来,360度视频正在遭受虚拟现实技术的发展。然而,360度视频流面临着许多具有挑战性的问题,因为这种视频包含大量数据并且需要流式全向视图。基于图块的视口自适应流式流方法用于更有效地提供360度视频。在该方法中,生成了一组对应于场景的视口和非视口部分的高和低分辨率瓦片。使用运动约束瓦片集(MCT)技术独立地编码和解码这些图块。然而,独立地编码和解码每个瓦片,可以在界面边界周围创建伪像。在本文中,提出了一种称为调整大小的新方法,以减少基于地块的视口自适应流中的瓦片边界伪影。在该方法中,在编码之前,相邻的瓦片重叠。然后,将重叠的瓦片进行下采样以保持视频常量的分辨率。这样,在MPEG全向媒体格式(OMAF)标准附件D中定义的6K昼夜昼夜平衡(ERP)含量的混合分辨率包装可以使用,以便输出比特流符合4K解码约束和高效视频编码(HEVC)标准。最后,在解码之后,该视频被采样,并移除重叠部分。然后,提出了一种新的去除解码器侧的重叠区域的方法,其可以显着增加感知质量。仿真结果表明,与使用过滤瓦片边界伪影删除的滤波器的最新方法,我们所提出的方法在Bjontegaard-Bitrate Scale中降低了14.14%的带宽减少了14.14%。

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