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Inclusion of End User Playback-Related Interactions in YouTube Video Data Collection and ML-Based Performance Model Training

机译:将最终用户播放相关的互动纳入YouTube视频数据收集和基于ML的性能模型培训中

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Solutions relying on machine learning (ML) models that address the challenge of in-network QoE estimation for HTTP adaptive video streaming often neglect user behavior and its impact on performance estimation. End user playback-related interactions impact network traffic characteristics, thus having a (predominantly negative) impact on the performance of models that estimate Key Performance Indicators (KPIs) from encrypted traffic. The biggest challenge in incorporating user interactions when training and testing ML models lies in the wide range of different potential interactions, multiple interaction occurrences, various combinations of different interactions, and different time points of execution spanning across a video streaming session. With the aim of training models applicable for deployment in real networks, but also in an effort to optimize the overall process of model training, we systematically investigate the relationship between classification accuracy of models trained on data with and without certain user interactions. Our results for YouTube videos, played using the native YouTube app on a mobile device under emulated broadband network conditions, show that the impact of interactions on model performance highly depends on the target KPI being classified. In certain cases, the model training process may be simplified by reducing the need to consider a wide range of interaction scenarios.
机译:依赖于机器学习(ML)模型的解决方案解决了HTTP自适应视频流的网络内QoE估计的挑战,通常会忽略用户行为及其对性能估计的影响。最终用户与回放相关的交互影响网络流量特性,从而对从加密流量估算关键性能指标(KPI)的模型的性能产生(主要是负面的)影响。在训练和测试ML模型时,整合用户交互的最大挑战在于广泛的潜在交互,多种交互发生,不同交互的各种组合以及跨视频流会话的不同执行时间点。为了训练适用于实际网络中部署的模型,而且为了优化模型训练的整个过程,我们系统地研究了在有或没有某些用户交互的情况下,对数据进行训练的模型的分类准确性之间的关系。我们在模拟宽带网络条件下在移动设备上使用本机YouTube应用程序播放的YouTube视频的结果表明,交互作用对模型性能的影响高度取决于所分类的目标KPI。在某些情况下,可以通过减少考虑多种交互场景的需求来简化模型训练过程。

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