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Objective and Subjective QoE Evaluation for Adaptive Point Cloud Streaming

机译:自适应点云流的客观和主观QoE评估

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Volumetric media has the potential to provide the six degrees of freedom (6DoF) required by truly immersive media. However, achieving 6DoF requires ultra-high bandwidth transmissions, which real-world wide area networks cannot provide today. Therefore, recent efforts have started to target efficient delivery of volumetric media, using a combination of compression and adaptive streaming techniques. It remains, however, unclear how the effects of such techniques on the user perceived quality can be accurately evaluated. In this paper, we present the results of an extensive objective and subjective quality of experience (QoE) evaluation of volumetric 6DoF streaming. We use PCC-DASH, a standards-compliant means for HTTP adaptive streaming of scenes comprising multiple dynamic point cloud objects. By means of a thorough analysis, we investigate the perceived quality impact of the available bandwidth, rate adaptation algorithm, viewport prediction strategy and user's motion within the scene. We determine which of these aspects has more impact on the user's QoE, and to what extent subjective and objective assessments are aligned.
机译:体积介质具有提供真正沉浸式介质所需的六个自由度(6DoF)的潜力。但是,实现6DoF需要超高带宽传输,而当今的广域网无法提供这种传输。因此,最近的努力已经开始使用压缩和自适应流技术的组合来瞄准有效传输体积媒体。但是,尚不清楚如何准确评估此类技术对用户感知质量的影响。在本文中,我们介绍了对容量6DoF流进行广泛的客观和主观体验质量(QoE)评估的结果。我们使用PCC-DASH,这是一种标准兼容的方法,用于HTTP自适应流传输包含多个动态点云对象的场景。通过彻底的分析,我们调查了可用带宽,速率适配算法,视口预测策略和用户在场景中的运动对感知质量的影响。我们确定这些方面中的哪一个对用户的QoE产生更大的影响,以及主观和客观评估在多大程度上保持一致。

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