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Nourish Your Tree! Developing a Persuasive Exergame for Promoting Physical Activity Among Adults

机译:滋养您的树!开发有说服力的运动游戏,以促进成年人的体育锻炼

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In this paper, we present the design and development of a persuasive game for promoting physical activity and discouraging sedentariness. The game is based on the tree metaphor which links a player's physical activity level (operationalized using step count) to the health of a tree. Thus, as the player becomes physically active (such as walking or running), the tree's health improves. The tree withers if player's physical activity level reduces. The game employs various persuasive strategies based on the Persuasive Systems Design (PSD) framework to boost players' motivation and provide an enjoyable experience. We believe that our game will yield improved physical activity levels among adults by encouraging them to regularly engage in light-intensity activity (e.g., slow-walking), moderate-intensity activity (e.g., brisk-walking), and vigorous-intensity activity (e.g., running). By being physically active, players protect themselves from chronic health conditions and improve their emotional and mental well-being.
机译:在本文中,我们介绍了一种有说服力的游戏的设计和开发,该游戏可以促进体育活动并阻止久坐。游戏基于树的隐喻,该隐喻将玩家的身体活动水平(使用步数进行操作)与树的健康状况联系起来。因此,随着玩家身体活动(例如步行或跑步),树的健康状况得到改善。如果玩家的体力活动水平降低,那棵树就会枯萎。游戏采用基于说服系统设计(PSD)框架的各种说服策略,以增强玩家的动力并提供令人愉悦的体验。我们相信,我们的游戏将鼓励成年人定期参加轻强度活动(例如慢速行走),中等强度活动(例如快走)和剧烈强度活动,从而提高成年人的体育活动水平(例如,跑步)。通过身体活动,球员可以保护自己免受慢性健康状况的困扰,并改善他们的情绪和心理健康。

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