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Conceptualising Embodiment through Virtual Reality for Education

机译:通过虚拟现实教育实现概念化体现

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The concept of embodiment has been central to the design of XR (extended reality) technologies and is key to the deployment of and research on immersive learning, especially through virtual reality. Despite the important place that the notion holds in the immersive learning field, there have been few conceptual frameworks developed to assist developers, practitioners and educators understand how they might consider various aspects of embodiment and their implications for learning. The purpose of this paper is to present a set of sociological theoretical and empirical ways through which to reflect on how the body and human virtuality intertwine and how this occurs in educational endeavours. Specifically, the paper reviews how embodiment has been treated in the immersive learning literature, with a focus on virtual reality, and presents a conceptual framework, derived from the sociology of the body, intended to facilitate nuanced exploration of the topic in immersive learning. The paper concludes by demonstrating the utility of the conceptual framework by applying it to findings from the VR School Study, research that embedded immersive virtual reality into school classrooms.
机译:实施例的概念一直是XR(扩展现实)技术设计的核心,并且是沉浸式学习(尤其是通过虚拟现实)的部署和研究的关键。尽管该概念在身临其境的学习领域中占有重要地位,但几乎没有开发出可帮助开发人员,从业者和教育者理解他们如何考虑体现的各个方面及其对学习的意义的概念框架。本文的目的是提出一套社会学的理论和经验方法,通过这些方法来反思身体和人类的虚拟性如何交织在一起,以及这种交织在教育活动中是如何发生的。具体来说,本文回顾了沉浸式学习文献中如何处理实施方式,重点是虚拟现实,并提出了一个概念框架,该概念框架是从人体社会学派生而来的,旨在促进对沉浸式学习中主题的细微探索。本文最后通过将概念框架应用于VR School Study的研究结果来证明概念框架的效用,该研究是将沉浸式虚拟现实嵌入学校教室的研究。

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