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The Impact of Virtual Reality, Augmented Reality, and Interactive Whiteboards on the Attention Management in Secondary School STEM Teaching

机译:虚拟现实,增强现实和互动白板对中学干预教学中注意力管理的影响

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Today, technologies like interactive whiteboards, augmented and virtual reality serve as instructional aids to facilitate interactive learning. The aim of this paper is to study how the use of such technologies impacts the dynamics of classroom attention management. Employing a multimodal conversation-analytic framework, we analyze video recordings of the first encounters with interactive whiteboards, augmented reality and virtual reality across twelve in-person classroom lessons set in four Russian secondary schools. This paper highlights how the teacher, faced with a breakdown of regular channels for managing attention (such as mutually-orientable gaze), uses their voice and body to facilitate the temporal coordination of student contributions, maintain focus on a given classroom activity, and visibly monitor classroom dynamics. The findings suggest means to alleviate tensions between new and old teaching methods, and provide further evidence on the need for a granular vocabulary for the analysis of body-orientation in a classroom context.
机译:如今,像交互式白板,增强和虚拟现实等技术担任教学辅助工人,以促进互动学习。本文的目的是研究这种技术的使用如何影响课堂关注管理的动态。采用多模式对话 - 分析框架,我们将第一次遇到的视频录制分析,在四个俄罗斯中学设定的十二个亲自课堂课程中增加了第一次遇到的互动,增强现实和虚拟现实。本文突出了老师如何面对常规渠道的崩溃(如可接无导向的凝视),使用他们的声音和身体促进学生贡献的时间协调,保持专注于给定的课堂活动,明显监控课堂动力学。调查结果表明意味着减轻新的教学方法之间的紧张局势,并提供有关在教室背景下分析体内取向的粒状词汇需求的进一步证据。

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