首页> 外文会议>International Conference on Computer Communication and the Internet >Preliminary Results of a Motion-Based Interactive Game for Supporting Stroke Survivor Telerehabilitation
【24h】

Preliminary Results of a Motion-Based Interactive Game for Supporting Stroke Survivor Telerehabilitation

机译:基于运动的交互式游戏的初步结果,用于支持中风幸存者意识

获取原文

摘要

Telerehabilitation is the delivery of rehabilitation services over the internet or telecommunication services. In the light of current lockdowns and quarantines due to the COVID-19 telerehabilitation can be considered as the second-best option after rehab centers for stroke patients. The purpose of this study is to investigate the in-home telerehabilitation system prototype which introduces a state-of-the-art telerehabilitation solution with two extra features that are not currently available with other solutions; a communication module that connects the patient and the therapist remotely using a client-side application and an admin-side dashboard and the second feature is the variable motion-range setter, this option allows setting a certain percentage of a whole range of motion of an exercise based on the condition of the patient. The prototype application has 8 exercises targeting different parts of the body such as the ankle, hip, knee, and shoulder. With a controlled group of healthy male participants, a pilot study was designed to test the accuracy, error rate, recall, and other matrices of the developed system. The testing consisted of 50 repetitions of each exercise where 40 reps were performed as they should be performed, and the last 10 reps were performed to detect false positives. A confusion matrix was used to evaluate the performance of each exercise and the average of all the matrix is taken to get an overall performance result for the prototype. A sample of the results is included as the summary of results. The overall outcome is mostly positive and promising for most exercises, except for one exercise which was consistently on the lower spectrum of accuracy. After repositioning the Kinect to get the full body in the frame, the system performed consistently well on all exercises.
机译:Telerehilitation是通过互联网或电信服务提供康复服务。根据当前的锁定和检疫,由于Covid-19 Telerehilitation,可以将其视为康复患者康复中心后的第二个最佳选择。本研究的目的是调查家庭住宿的Interehabilitation系统原型,它引入了最先进的Telerhabilitation解决方案,其具有两种额外的功能,目前没有其他解决方案;使用客户端应用程序远程连接患者和治疗师的通信模块以及Admin-Side Dashboard,第二个功能是可变运动范围设置器,此选项允许设置一定百分比的整个运动范围根据患者的状况锻炼。原型应用有8个练习,瞄准身体的不同部位,如脚踝,臀部,膝盖和肩部。通过受控组织健康的男性参与者,旨在测试开发系统的准确性,错误率,召回和其他矩阵。测试包括每次练习的50个重复,其中在应执行时进行40次,并且进行了最后10次代表以检测误报。使用混淆矩阵来评估每个运动的性能,并且采用所有矩阵的平均值来获得原型的整体性能结果。结果的样本作为结果摘要。除了一个持续的精度范围的运动之外,总体结果总是对大多数练习的积极良好和有前途。在重新定位Kinect以获得框架中的全身之后,系统在所有练习中始终如一地执行。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号