首页> 外文会议>IEEE International Scientific Conference on Power and Electrical Engineering of Riga Technical University >An attractive way to teach programming basics based on a graphical display module
【24h】

An attractive way to teach programming basics based on a graphical display module

机译:一种基于图形显示模块教导编程基础知识的一种有吸引力的方法

获取原文

摘要

This article describes some ideas how to make a C programming course more interesting for students. Nowadays, students prefer classes using modern technologies rather than more traditional way of learning [1]. Interest motivates students to study harder and get better results. This paper describes an example how to learn programming with fun. It is based on the classic Snake game, implemented on an Arduino microcontroller connected to a graphical display. This paper describes the experience at the Riga Technical University and also analyzes the role of educator in adopting programming examples in learning process.
机译:本文介绍了一些想法如何让C程序课程对学生更有趣。如今,学生更喜欢使用现代技术而不是更传统的学习方式[1]。利益激励学生更加努力地学习并获得更好的结果。本文介绍了一个示例如何使用乐趣学习编程。它基于经典的蛇游戏,在连接到图形显示的Arduino微控制器上实现。本文介绍了里加技术大学的经验,并分析了教育者在学习过程中采用编程示例的作用。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号