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An attractive way to teach programming basics based on a graphical display module

机译:一种有吸引力的基于图形显示模块的编程基础教学方法

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This article describes some ideas how to make a C programming course more interesting for students. Nowadays, students prefer classes using modern technologies rather than more traditional way of learning [1]. Interest motivates students to study harder and get better results. This paper describes an example how to learn programming with fun. It is based on the classic Snake game, implemented on an Arduino microcontroller connected to a graphical display. This paper describes the experience at the Riga Technical University and also analyzes the role of educator in adopting programming examples in learning process.
机译:本文介绍了一些使学生对C编程课程更加感兴趣的想法。如今,学生更喜欢使用现代技术而不是更传统的学习方式来上课[1]。兴趣促使学生努力学习,并取得更好的成绩。本文介绍了一个如何有趣地学习编程的示例。它基于经典的Snake游戏,在连接到图形显示器的Arduino微控制器上实现。本文介绍了里加工业大学的经验,并分析了教育者在采用编程示例进行学习过程中的作用。

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