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Game-to-Game Prediction of NBA Players’ Points in Relation to Their Season Average

机译:NBA球员相对于赛季平均得分的点对点预测

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NBA attracts a great deal of attention among sports analysts and sportsbooks regarding the prediction of various outcomes of each game, together with the parameters which affect them. Performance of NBA players is influenced by many unknown and random factors, such as players' psychological condition, social life and injuries. The stated factors hinder game-to-game predictions of players' performance in relation to the expectations set by their past performances. In this paper we leverage the publicly available statistics to create a dataset pertaining to the performance of a single player during a single season. A comparison between points that a player has scored and his current season average was done in order to classify the player's performance as `over' or `under'. Using various statistical data concerning previous games of the season, a binary classifier was trained in order to distinguish between those categories for future games. The classifier performed with an accuracy score of 56.7%. Since sportsbooks tend to give 50/50 odds of a player going `over' or `under' in relation to their season points per game, these results represent an improvement of 6.7%. Although top features are predominated by offensive statistics (e.g. how many minutes the player plays, how many shots he takes and how strong the offense of his team is), a newly generated feature, which represents tiredness of a player, has shown to be among top 15 informative features.
机译:NBA在预测每个游戏的各种结果以及影响它们的参数方面引起了体育分析人员和体育书籍的广泛关注。 NBA球员的表现受许多未知和随机因素的影响,例如球员的心理状况,社交生活和伤害。陈述的因素妨碍了玩家对游戏表现的预测,这与他们过去的表现所设定的期望有关。在本文中,我们利用公开可用的统计数据来创建与单个球员在单个赛季中的表现有关的数据集。为了将球员的表现分类为“上”或“下”,将球员的得分与当前赛季的平均水平进行了比较。使用有关本赛季以前比赛的各种统计数据,对二元分类器进行了训练,以便区分未来比赛的那些类别。分类器的准确度得分为56.7%。由于体育博彩往往会给玩家提供每场比赛赛季得分超过或低于的50/50赔率,因此这些结果代表了6.7%的提高。尽管最高的功能主要由进攻统计数据决定(例如,玩家打了多少分钟,他打了多少球以及球队的进攻有多强),但新产生的代表玩家厌倦的功能已显示在其中排名前15位的信息功能。

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