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Chess Revision: Acquiring the Rules of Chess Variants through FOL Theory Revision from Examples

机译:国际象棋修订:通过实施例子通过理论修订来获取国际象棋变体规则

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The game of chess has been a major test-bed for research in artificial intelligence, since it requires focus on intelligent reasoning. Particularly, several challenges arise to machine learning systems when inducing a model describing legal moves of the chess, including the collection of the examples, the learning of a model correctly representing the official rules of the game, covering all the branches and restrictions of the correct moves, and the comprehensibility of such a model. Besides, the game of chess has inspired the creation of numerous variants, ranging from faster to more challenging or to regional versions of the game. The question arises if it is possible to take advantage of an initial classifier of chess as a starting point to obtain classifiers for the different variants. We approach this problem as an instance of theory revision from examples. The initial classifier of chess is inspired by a FOL theory approved by a chess expert and the examples are defined as sequences of moves within a game. Starting from a standard revision system, we argue that abduction and negation are also required to best address this problem. Experimental results show the effectiveness of our approach.
机译:国际象棋游戏一直是人工智能研究的一个主要的测试床,因为它需要专注于智能推理。特别地,在诱导描述国际象棋的法律举措的模型时,在机器学习系统中出现了几种挑战,包括集合,旨在代表游戏官方规则的模型,覆盖所有分支和正确的限制移动,以及这种模型的可理解性。此外,国际象棋游戏激发了众多变种的创造,从更快到更具挑战性或对游戏的区域版本。如果有可能利用国际象棋初始分类器作为从不同变体获得分类器的起点,则会出现问题。我们将此问题作为理论修订的实例。国际象棋的初始分类器由国际象棋专家批准的文本理论的启发,并且示例被定义为游戏中的移动序列。从标准修订系统开始,我们认为绑架和否定也是最好解决这个问题。实验结果表明了我们方法的有效性。

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