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The Influence of Avatar Representation and Behavior on Communication in Social Immersive Virtual Environments

机译:化身表示和行为对社会沉浸式虚拟环境中通信的影响

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Virtual reality applications have begun to offer great potential for communication in recent years. Creating an immersive virtual social environment that simulates a real social environment requires providing users with communication cues such as visual, verbal, and nonverbal cues to increase their sense of inhabiting the virtual world. In this work, we will investigate the influence of avatar representation and behavior on communication in an immersive, multiuser, same-place virtual environment by comparing three conditions of avatar representation: video see-through, scanned realistic avatar, and no-avatar representations. Subjective and objective measurements will be used to describe participants' observations and track their movement behavior to ascertain the effect of avatar representations on communication, based on personal presence, social presence, and trustworthiness.
机译:虚拟现实应用已经开始近年来提供巨大的沟通潜力。创造一个模拟真正的社会环境的沉浸式虚拟社交环境,需要为用户提供通信提示,例如视觉,口头和非语言提示,以增加他们居住的虚拟世界的感觉。在这项工作中,我们将通过比较化身表示的三个条件:视频透视,扫描的现实化身和禁止头像表示,调查化身表示和行为对沉浸式,多用户,相同的虚拟环境中的通信的影响。主观和客观测量将用于描述参与者的观察,并跟踪他们的运动行为,以确定具体化表达对通信的影响,基于个人存在,社会存在和可信度。

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