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Empirical Evaluation of Virtual Human Conversational and Affective Animations on Visual Attention in Inter-Personal Simulations

机译:虚拟人对话与情感动画对个人模拟中的视觉关注的实证评价

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Creating realistic animations of virtual humans remains comparatively complex and expensive. This research explores the degree to which animation fidelity affects users' gaze behavior when interacting in virtual reality training simulations that include virtual humans. Participants were randomly assigned to one of three conditions, wherein the virtual patient either: 1) was not animated; 2) played idle animations; or 3) played idle animations, looked at the participant when speaking, and lip-synced speech and facial gestures when conversing with the participant. Each participant's gaze was recorded in an inter-personal interactive patient surveillance simulation. Results suggest that conversational and passive animations elicited visual attention in a similar manner, as compared to the no animation condition. Results also suggest that when participants face critical situations in inter-personal medical simulations, visual attention towards the virtual human decreases while gaze towards goal directed activities increases.
机译:创造虚拟人类的现实动画仍然很复杂和昂贵。本研究探讨了动画保真在包括虚拟人类的虚拟现实培训模拟中影响用户的凝视行为的程度。参与者随机分配到三个条件中的一个,其中虚拟患者或1)不是动画; 2)播放闲置的动画;或者3)播放闲置动画,在与参与者交谈时,在说话时查看参与者,以及唇部同步语音和面部手势。每个参与者的凝视都记录在个人间交互患者监测模拟中。结果表明,与无动画条件相比,会话和被动动画以类似的方式引发了视觉关注。结果还表明,当参与者面临个人医疗模拟的关键情况时,对虚拟人的视觉注意力减少,而凝视目标导向活动的增加。

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