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Effects of Visual Realism and Moving Detail on Cybersickness

机译:视觉现实主义与运动细节对Cyber​​ickness的影响

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In this study we compare two conditions of visual detail - modern graphics and detail reduction through cel-shading - in experiencing Cybersickness during virtual movement along a preprogrammed path within a scene depicting a real-world outdoor museum viewed with Oculus CV1. The Cybersickness experience was quantified with the Fast-Motion-Sickness (FMS) scale and the Simulator Sickness Questionnaire (SSQ). We found weak evidence for realistic graphics being more sickness-inducing. Also, FMS scores peaked whenever a participant was entering a building.
机译:在这项研究中,我们比较了两个视觉细节的条件 - 现代图形和细节通过CEL-Shading进行了减少 - 在沿着沿着Oculus CV1观看的真实世界户外博物馆的场景中的预编程路径在虚拟运动期间体验网络内容。通过快速运动疾病(FMS)规模和模拟器疾病调查问卷(SSQ)量化了Cyber​​ickness经验。我们发现了现实图形的弱证据更加疾病。此外,每当参与者进入建筑物时,FMS分数达到达到顶峰。

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