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Improve the Decision-making Skill of Basketball Players by an Action-aware VR Training System

机译:通过行动感知VR训练系统提高篮球运动员的决策能力

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Decision-making is an essential part in basketball offenses. In this paper, we proposed a basketball offensive decision-making VR training system. During the training, the trainee can intuitively interact with the system by wearing a motion capture suit and be trained in different virtual defensive scenarios designed by professional coaches. The system will recognize the offensive action performed by the user and provide correct suggestions when he/she makes a bad offensive decision. We compared the effectiveness of the training protocols by using conventional tactics board and the proposed VR system. Furthermore, we investigated the influence of using prerecorded 360-degree panorama video and computer simulated virtual content to create immersive training environment.
机译:决策是篮球进攻中不可或缺的部分。在本文中,我们提出了一种篮球进攻性决策虚拟现实训练系统。在培训期间,受训人员可以穿着运动捕捉服与系统进行直观交互,并在由专业教练设计的不同虚拟防御方案中接受培训。当用户做出错误的进攻决定时,系统将识别用户执行的进攻行为并提供正确的建议。我们通过使用常规战术板和建议的VR系统比较了训练协议的有效性。此外,我们调查了使用预先录制的360度全景视频和计算机模拟的虚拟内容对创建沉浸式训练环境的影响。

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