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Position Paper: Factors of Perceived Tactile Cue Dominance when Interacting with Moving Virtual Objects

机译:立场文件:与移动虚拟对象互动时感知触觉提示优势的因素

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Prior work has shown that visual cues are more dominant than tactile cues for static objects. When texture and material properties are added, the reverse is true. However, it is not well understood which cues play a role in perceiving these textures when objects are moving. In this paper, we present an evaluation investigating speed and angular direction mismatch between visual and tactile information while objects are moving. Our results show that when objects are stationary or moving slowly, the sense of touch dominates visual cues; but as the speed increases, visual cues dominate tactile cues. When tactile and visual cues were not matching for moving virtual objects, visual cues were more dominant when the virtual objects moved at angles less than 30 degrees different than the tactile feedback in either direction. Therefore, potentially a 1D directional haptic device with physical texture substitutions may be able to convey sufficient realism when touching virtual objects that are moving faster than 4-8cm/s and with a difference in angular direction of 30 degrees or less. In this paper, we also present the limitations of this work and outline a research agenda for future investigation of visual and tactile cue dominance for perceiving textures of virtual objects moving in a virtual environment.
机译:先前的工作表明,对于静态物体,视觉提示比触觉提示更占主导地位。添加纹理和材质属性后,情况将相反。但是,尚不清楚,当物体移动时,哪些线索在感知这些纹理中起作用。在本文中,我们提出了一项评估,旨在研究物体移动时视觉和触觉信息之间的速度和角度方向不匹配。我们的结果表明,当物体静止不动或移动缓慢时,触觉将主导视觉提示;但是随着速度的增加,视觉提示在触觉提示中占主导地位。当触觉和视觉提示与移动的虚拟对象不匹配时,当虚拟对象在与任一方向上的触觉反馈相差小于30度的角度下移动时,视觉提示会更占优势。因此,具有潜在的物理纹理替代功能的一维定向触觉设备在触摸速度快于4-8cm / s且角度方向差异在30度或更小的虚拟物体时,可能能够传达足够的真实感。在本文中,我们还介绍了这项工作的局限性,并概述了未来的视觉和触觉提示优势的研究议程,以感知在虚拟环境中移动的虚拟对象的纹理。

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