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Discovering the Unfindable: The Tension Between Findability and Discoverability in a Bookshop Designed for Serendipity

机译:发现无法找到:为偶然性而设计的书店中可发现性与可发现性之间的张力

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Serendipity is a key aspect of user experience, particularly in the context of information acquisition - where it is known as information encountering. Unexpectedly encountering interesting or useful information can spark new insights while surprising and delighting. However, digital environments have been designed primarily for goal-directed seeking over loosely-directed exploration, searching over discovering. In this paper we examine a novel physical environment - a bookshop designed primarily for serendipity - for cues as to how information encountering might be helped or hindered by digital design. Naturalistic observations and interviews revealed it was almost impossible for participants to find specific books or topics other than by accident. But all unexpectedly encountered interesting books, highlighting a tension between findability and discoverability. While some of the bookshop's design features enabled information encountering, others inhibited it. However, encountering was resilient, as it occurred despite participants finding it hard to understand the purpose of even those features that did enable it. Findings suggest the need to consider how transparent or opaque the purpose of design features should be and to balance structure and lack of it when designing digital environments for findability and discoverability.
机译:机缘巧合是用户体验的一个关键方面,特别是在信息获取的背景下-这被称为信息遇到。出乎意料地遇到有趣或有用的信息会激发出新的见解,同时令人惊讶和高兴。但是,数字环境的设计主要是针对目标导向的搜索而不是松散的探索,而不是发现。在本文中,我们研究了一种新颖的物理环境-一个主要是为偶然性而设计的书店-有关数字设计如何帮助或阻碍信息遇到的线索。自然主义的观察和访谈表明,除了偶然之外,参与者几乎不可能找到特定的书籍或主题。但是所有出乎意料的有趣书籍,突显了可发现性与可发现性之间的张力。虽然书店的某些设计功能使信息可以接触,但其他书店却禁止了。但是,遇到是有弹性的,尽管尽管参与者发现即使是确实启用了这些功能的目的也很难理解,但还是会遇到这种情况。研究结果表明,在设计数字环境以提高可发现性和可发现性时,有必要考虑设计功能的目的应具有的透明度或不透明性,并平衡结构和结构的不足。

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