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The Tension Experience - Performance in Alternate Realities

机译:紧张体验-在不同现实中的表现

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This paper aims to discuss the notion of performance in the alternate reality game based on an analysis of the Tension Experience project, conducted in 2016 under the direction of Darren Lynn Bousman, which features the use of immersive theater strategies in a number of special contexts, and the use of multiple media support to create an emerging fictional universe so that each participant has a unique and personalized experience. Tension Experience establishes a form of blind performance in a narrative game with no rules or clear objectives, that seeks to enter the daily life of its participants, providing an experience that acts between the fictional and the non-fictional. In this way, the work updates some traditional strategies of alternating reality games as an immersive entertainment format, with a greater focus on narrative and role-playing aspects at the expense of hidden puzzles and mysteries.
机译:本白皮书旨在根据2016年在达伦·林恩·布斯曼(Darren Lynn Bousman)的指导下进行的“紧张体验”项目的分析,讨论替代现实游戏中的性能概念,该项目的特点是在许多特殊情况下使用沉浸式剧院策略,以及使用多种媒体支持来创建新兴的虚构世界,从而使每个参与者都拥有独特的个性化体验。紧张体验在叙事游戏中建立了一种无规则或无目的目标的盲目表演形式,旨在进入参与者的日常生活,提供一种在虚构和非虚构之间起作用的体验。通过这种方式,该作品更新了一些传统的交替现实游戏策略,将其作为一种沉浸式娱乐形式,并更加注重叙事和角色扮演方面,而以隐藏的谜题和奥秘为代价。

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