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An Efficient Characterization of Submodular Spanning Tree Games

机译:次模块化生成树游戏的有效刻画

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Cooperative games are an important class of problems in game theory, where the goal is to distribute a value among a set of players who are allowed to cooperate by forming coalitions. An outcome of the game is given by an allocation vector that assigns a value share to each player. A crucial aspect of such games is submodularity (or convexity). Indeed, convex instances of cooperative games exhibit several nice properties, e.g. regarding the existence and computation of allocations realizing some of the most important solution concepts proposed in the literature. For this reason, a relevant question is whether one can give a polynomial time characterization of submodular instances, for prominent cooperative games that are in general non-convex. In this paper, we focus on a fundamental and widely studied cooperative game, namely the spanning tree game. An efficient recognition of submodular instances of this game was not known so far, and explicitly mentioned as an open question in the literature. We here settle this open problem by giving a polynomial time characterization of submodular spanning tree games.
机译:合作博弈是博弈论中的一类重要问题,其目标是在允许通过组建联盟进行合作的一组玩家之间分配价值。游戏的结果由分配向量给每个玩家分配价值份额。这种游戏的一个关键方面是亚模数(或凸性)。确实,合作游戏的凸实例具有几个不错的特性,例如关于分配的存在和计算,实现了文献中提出的一些最重要的解决方案概念。因此,一个相关的问题是,对于通常是非凸的著名合作博弈,是否可以给出亚模实例的多项式时间表征。在本文中,我们关注于一个基础的且被广泛研究的合作博弈,即生成树博弈。到目前为止,尚不清楚该游戏的次模块实例的有效识别,并且在文献中明确提到了一个开放性问题。我们在这里通过给出亚模生成树博弈的多项式时间特征来解决这个开放问题。

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