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Efficient Multi-resource, Multi-unit VCG Auction

机译:高效的多资源,多单元VCG拍卖

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摘要

We consider the optimization problem of a multi-resource, multi-unit VCG auction that produces an exact, i.e., non-approximated, social welfare. We present an algorithm that solves this optimization problem with pseudo-polynomial complexity and demonstrate its efficiency via our implementation. Our implementation is efficient enough to be deployed in real systems to allocate computing resources in fine time-granularity. Our algorithm has a pseudo-near-linear time complexity on average (over all possible realistic inputs) with respect to the number of clients and the number of possible unit allocations. In the worst case, it is quadratic with respect to the number of possible allocations. Our experiments validate our analysis and show near-linear complexity. This is in contrast to the unbounded, nonpolynomial complexity of known solutions, which do not scale well for a large number of agents. For a single resource and concave valuations, our algorithm reproduces the results of a well-known algorithm. It does so, however, without subjecting the valuations to any restrictions and supports a multiple resource auction, which improves the social welfare over a combination of single-resource auctions by a factor of 2.5-50. This makes our algorithm applicable to real clients in a real system.
机译:我们考虑了多资源,多单元VCG拍卖的优化问题,该拍卖产生了精确的(即非近似的)社会福利。我们提出了一种算法,可以解决带有伪多项式复杂度的优化问题,并通过我们的实现来证明其效率。我们的实施效率很高,可以部署在实际系统中,以便在精细的时间粒度内分配计算资源。关于客户端的数量和可能的单位分配数量,我们的算法平均(在所有可能的实际输入上)具有伪近线性时间复杂度。在最坏的情况下,它相对于可能的分配数是二次方的。我们的实验验证了我们的分析结果,并显示出接近线性的复杂性。这与已知解决方案的无边界,非多项式复杂度相反,已知解决方案对于大量代理并不能很好地扩展。对于单一资源和低估,我们的算法重现了众所周知的算法的结果。但是,它做到了这一点,并且没有对估值施加任何限制,并支持多种资源拍卖,与单一资源拍卖相结合,社会福利提高了2.5到50倍。这使得我们的算法适用于真实系统中的真实客户。

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