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Learning based Approximation Algorithm: A Case Study in Learning through Gaming

机译:基于学习的近似算法:以游戏学习为例

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With new learning technologies springing up, gaming also plays a vital role in creating learning experiences. Studies show that games play an active role in defining active and creative learning activities. For effective learning through game based activities, games need to be well defined, interactive and challenging. Gamification can be applied in the context of learning using Atificial Intelligence. It is understood that game development is one of the use cases for AI. An attempt had been made to gamify learning using a supervised learning based approximation technique. The case study is done with TRON game using an alternate Voronoi heuristics, employing supervised learning. The algorithm has been tested for different game scenarios and the proposed game bot was tested for accuracy of moves, winning percentage and response time.
机译:随着新的学习技术的兴起,游戏在创造学习体验中也起着至关重要的作用。研究表明,游戏在定义积极的和创造性的学习活动中起着积极的作用。为了通过基于游戏的活动进行有效学习,游戏必须定义清晰,互动且具有挑战性。游戏化可以应用于使用人工智能的学习环境中。可以理解,游戏开发是AI的用例之一。已经尝试使用基于监督学习的近似技术将学习游戏化。该案例研究是在TRON游戏中使用替代的Voronoi启发式方法进行的,并采用了监督学习。该算法已针对不同的游戏场景进行了测试,并针对所提出的游戏机器人对移动的准确性,获胜百分比和响应时间进行了测试。

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