首页> 外文会议>International Conference on Contemporary Computing >Implementation of a 2D A. I. Agent for nondeterministic games using Convolution Neural Network
【24h】

Implementation of a 2D A. I. Agent for nondeterministic games using Convolution Neural Network

机译:使用卷积神经网络实现2D A.I.用于不确定性游戏的代理

获取原文

摘要

Artificial Intelligence (A.I.) in video games is largely used in designing an agent, also known as Non-Playable Characters (NPCs), that mimics characteristics of a human player. Evidently, the field of A.I. agent-based game development is flourishing due to recent advancement in the field of deep learning. This study presents the role of different Convolution Neural Networks (CNN) employed in the development of A.I agent-based games and also proposes a model which is a variant of CNN. For the purpose of this study the game used is a basic jumping platformer game in which the game character, which is of the primary focus, is tasked with dodging obstacles by either jumping or ducking. The obstacles are generated randomly and include objects like cactuses and flying vultures. The model proposed, is a variant of CNN that fashions an AI agent that predicts the game character's movement, based on the current environment of the game, to mimic the performance of a human player. The performance of the model proposed results in an accuracy of 97.03 % on both the testing and training set.
机译:电子游戏中的人工智能(A.I.)被广泛用于设计模仿人类玩家特征的代理,也称为非游戏角色(NPC)。显然,人工智能领域由于深度学习领域的最新发展,基于代理的游戏开发正在蓬勃发展。这项研究提出了在基于AI代理的游戏开发中采用的不同卷积神经网络(CNN)的作用,并提出了一种CNN变体的模型。出于本研究的目的,使用的游戏是基本的跳跃平台游戏,其中主要关注的游戏角色是通过跳跃或躲避来躲避障碍。障碍物是随机产生的,包括仙人掌和飞雕等物体。所提出的模型是CNN的一种变体,可构造一个AI代理,该AI代理根据游戏的当前环境来预测游戏角色的动作,以模仿人类玩家的表现。所提出的模型的性能在测试集和训练集上的准确性均达到97.03%。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号