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Adjustment of Weight Vectors of Penalty-Based Boundary Intersection Method in MOEA/D

机译:MOEA / D中基于惩罚的边界相交方法权重向量的调整

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Multi-objective Evolutionary Algorithm Based on Decomposition (MOEA/D) is one of the dominant algorithmic frameworks for multi-objective optimization in the area of evolutionary computation. The performance of multi-objective algorithms based on MOEA/D framework highly depends on how a diverse set of single objective subproblems are generated. Among all decomposition methods, the Penalty-based Boundary Intersection (PBI) method has received particular research interest in MOEA/D due to its ability for controlling the diversity of population for many-objective optimization. However, optimizing multiple PBI subproblems defined via a set of uniformly-distributed weight vectors may not be able to produce a good approximation of Pareto-optimal front when objectives have different scales. To overcome this weakness, we suggest a new strategy for adjusting weight vectors of PBI-based subproblems in this paper. Our experimental results have shown that the performance of MOEA/D-PBI with adjusted weight vectors is competitive to NSGA-Ⅲ in diversity when dealing with the scaled version of some benchmark multi-objective test problems.
机译:基于分解的多目标进化算法(MOEA / D)是进化计算领域中用于多目标优化的主要算法框架之一。基于MOEA / D框架的多目标算法的性能高度依赖于如何生成各种不同的单个目标子问题集。在所有分解方法中,基于惩罚的边界交叉点(PBI)方法由于其能够控制种群多样性以实现多目标优化的能力而在MOEA / D中引起了特别的研究兴趣。但是,当目标具有不同的比例时,优化通过一组均匀分布的权重向量定义的多个PBI子问题可能无法产生帕累托最优前沿的良好近似。为了克服这一弱点,我们提出了一种新的策略来调整基于PBI的子问题的权重向量。我们的实验结果表明,在处理一些基准多目标测试问题的缩放版本时,具有调整权重向量的MOEA / D-PBI的性能在多样性上要优于NSGA-Ⅲ。

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