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A Quantitative Approach for Developing Serious Games for Aptitude and Trait Assessment

机译:开发用于能力和特质评估的严肃游戏的定量方法

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We describe a development process for serious games to create psychometrically rigorous measures of individual aptitudes (abilities, skills) and traits (habits, tendencies, behaviors). We begin with a discussion of serious games and how they can instantiate appropriate cognitive states for relevant aptitudes and traits to manifest. This can have numerous advantages over traditional assessment modalities. We then describe the iterative approach to aptitude and trait measurement that emphasizes (1) careful definition and specification of the traits and aptitudes to be measured, (2) rigorous assessment of reliability and validity, and (3) revision of gameplay elements and metrics to improve measurement properties.
机译:我们描述了严肃游戏的开发过程,以创建对个人才能(能力,技能)和特质(习惯,倾向,行为)进行严格的心理测量。我们首先讨论严肃的游戏,以及它们如何可以实例化适当的认知状态以体现相关的才能和特质。与传统的评估方式相比,这具有许多优势。然后,我们描述能力和特质测量的迭代方法,该方法强调(1)仔细定义和规范要测量的特质和能力,(2)严格评估信度和效度,以及(3)将游戏元素和度量标准修订为改善测量性能。

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