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Loud and Clear: The VR Game Without Visuals

机译:大声和清晰:没有视觉效果的VR游戏

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While visual impairment is relatively common, most sighted people have no idea of what it is like to live without one of the most heavily utilised senses. We developed the game Loud and Clear in order to have them experience the difficulties of being visually impaired, as well as to put in evidence the abilities blind people have developed, which sighted people mostly lack. In this game without visuals, the player has to rely solely on audio to complete objectives within the game. The game consists of a number of puzzle rooms the player has to solve. These puzzles illustrate the challenges of being blind in a playful setting, and challenge the player to use different auditory skills that are key to achieving objectives without vision, such as sound localisation, sound recognition and spatial orientation. The game uses audio spatialisation techniques to give the player a realistic and immersive auditive experience. Preliminary tests of this game show that players acknowledge the initial high difficulty of 'living' as a blind person, to which eventually they were able to somehow adapt. In addition, players reported feeling both immersed and educated by the experience.
机译:尽管视力障碍相对普遍,但大多数视力障碍人士都不知道如果没有最广泛使用的感官之一,生活会是什么样。我们开发了游戏Loud and Clear,目的是让他们体验视障人士的困难,并证明盲人已经开发出了很多人看不见的能力。在没有视觉效果的游戏中,玩家必须完全依靠音频来完成游戏中的目标。游戏由玩家必须解决的许多谜题室组成。这些难题说明了在游戏环境中失明的挑战,并挑战玩家使用不同的听觉技能,这些技能是实现无视力目标的关键,例如声音定位,声音识别和空间定向。游戏使用音频空间化技术为玩家提供逼真的沉浸式听觉体验。对该游戏的初步测试表明,玩家承认最初作为盲人“生活”的高难度,最终他们能够以某种方式适应。此外,玩家报告说,体验既沉浸又受教育。

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