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Application of Non-player Character Simulation Technology in Union Dispatcher Training Simulator of Multi-level Dispatching and Control System

机译:非玩家角色模拟技术在多层次调度与控制联合调度员训练模拟器中的应用

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The joint anti-accident exercises between multilevel dispatching and control systems are using dispatcher training simulator (DTS). There are many problems with the existing DTS, such as communication difficulties, extraterritorial role simulation difficulties, uniformity of the training process, thus trainees cannot conduct self-training. This paper introduces non-player character (NPC) simulation technology into DTS to customize and intelligentize the training process. This paper firstly fused the NPC features of the game with the DTS system and established NPC model and behavior tree in DTS. Then simulation is conducted in behaviac software to realize the autonomous guidance and intelligent control of the simulation training process. The feasibility and effectiveness of NPC application in DTS are verified by comparison with the traditional DTS training process.
机译:多级调度和控制系统之间的联合反事故演习正在使用调度员训练模拟器(DTS)。现有的DTS存在沟通困难,域外角色模拟困难,训练过程统一等问题,受训者无法进行自我训练。本文将非玩家角色(NPC)模拟技术引入DTS,以自定义和智能化训练过程。本文首先将游戏的NPC功能与DTS系统融合在一起,并在DTS中建立了NPC模型和行为树。然后在行为软件中进行仿真,以实现仿真训练过程的自主指导和智能控制。通过与传统的DTS培训过程进行比较,验证了NPC在DTS中应用的可行性和有效性。

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