【24h】

A performance estimation model for GPU-based systems

机译:基于GPU的系统性能估计模型

获取原文

摘要

GPUs - Graphics Processing Units are now used in a wide variety of computing systems, to solve a wide variety of computational problems. Even though they were initially developed to accelerate graphics processing, their parallel architecture has demonstrated to be extremely useful for other applications, including high-performance computing. Due to their widespread use, it is important to understand and estimate its performance, which depends on several architecture parameters, particularly core frequency, memory frequency, and number of cores. In this paper, we present an analytical model to estimate GPUs performance, and we demonstrate its accuracy using a set of benchmarks: 3D games, namely Crysis and Company of Heroes, a 3D Wave benchmark, namely DirectCompute. We also apply the model to a High Performance Computation benchmark, SGEMM, which is based on floating-point single precision matrix multiplications. Comparison between the output of the estimation model and measured data for different benchmarks and GPU architectures is less than 10% for all tested cases.
机译:GPU - 图形处理单元现在用于各种计算系统,以解决各种计算问题。尽管它们最初开发出加速图形处理,但它们的并行架构已经证明对其他应用非常有用,包括高性能计算。由于他们广泛使用,重要的是要理解和估计其性能,这取决于若干架构参数,特别是核心频率,内存频率和核心数。在本文中,我们提出了一个分析模型来估算GPU性能,我们使用一组基准展示其准确性:3D游戏,即英雄的孤岛危机和公司,即3D Wave基准,即指示灯。我们还将模型应用于高性能计算基准,SGEMM,其基于浮点单精度矩阵乘法。对于所有测试用例的不同基准和GPU架构的估计模型输出和测量数据之间的比较小于10%。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号