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A Study on the Refractive Effect of Glass in Vision Systems

机译:视觉系统中玻璃的折射效应研究

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Vision systems are going to be ever-present in many different applications and studying the factors which influence their accuracy is of high interest in the computer vision community. In most of the applications of camera-based 3D scanners, the medium between the camera and the object is air, whereas in some specific applications such as sole scanning, the medium is a flat see-through glass. A piece of glass can influence the accuracy of the scanner due to the refraction of light it causes; therefore, in this work, the effect of glass on the camera calibration step, which is intended to recognize the parameters of a vision system, is studied. For this purpose, a setup is developed and the calibration object is captured through pieces of glass with different thicknesses and distances from the camera and the calibration algorithm is run for different series of images. Reprojection Error, as a common criterion for evaluating the accuracy of the camera calibration process, is used for analyzing the effect of glass. The results demonstrate that the effect of the studied thicknesses of glass is very small keeping the average reprojection error less than two pixels and can be interpreted as ignorable in most applications.
机译:视觉系统将在许多不同的应用程序中不断出现,研究影响其准确性的因素在计算机视觉界引起了极大的兴趣。在基于相机的3D扫描仪的大多数应用程序中,相机和物体之间的介质是空气,而在某些特定的应用程序(例如,单独扫描)中,介质是平面的透明玻璃。一块玻璃会由于其引起的光折射而影响扫描仪的精度;因此,在这项工作中,研究了玻璃对相机校准步骤的影响,该步骤旨在识别视觉系统的参数。为此目的,开发了一种装置,并通过厚度和距相机的距离不同的玻璃片捕获校准对象,并对不同系列的图像运行校准算法。重投影误差是评估相机校准过程准确性的通用标准,用于分析玻璃的效果。结果表明,所研究的玻璃厚度的影响非常小,使平均重投影误差小于两个像素,并且在大多数应用中可以解释为可忽略不计。

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