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FSE-NG for managing real time media flows and SCTP data channel in WebRTC

机译:FSE-NG,用于在WebRTC中管理实时媒体流和SCTP数据通道

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WebRTC is the upcoming W3C and IETF standard for peer to peer real time communication in web browsers. It allows users to simultaneously transfer audio and video material via the Real Time Transport Protocol (RTP) as well as arbitrary data via the Stream Control Transmission Protocol (SCTP). These two transport protocols provide Quality of Service (QoS) features which are mutually exclusive in networks without Active Queue Management (AQM): RTP tries to maintain low end-to-end delays, while SCTP tries to maximize its throughput. This contradiction leads to a poor user experience for real-time flows due to excessive queuing delay caused by SCTP's loss based Congestion Control (CC). We overcome this issue by extending the Flow State Exchange (FSE) approach by Islam et at. to also support flows with loss based CC. By means of simulation, we show that our approach keeps end-to-end delays minimal while also allowing the enforcement of different flow rate priorities.
机译:WebRTC是即将到来的W3C和IETF标准,用于Web浏览器中的对等实时通信。它允许用户通过实时传输协议(RTP)同时传输音频和视频资料,以及通过流控制传输协议(SCTP)同时传输任意数据。这两种传输协议提供了服务质量(QoS)功能,这些功能在没有活动队列管理(AQM)的网络中是互斥的:RTP尝试保持低的端到端延迟,而SCTP尝试最大化其吞吐量。由于SCTP基于损耗的拥塞控制(CC)造成的过多排队延迟,因此这种矛盾导致用户对实时流的体验较差。我们通过扩展Islam等人的Flow State Exchange(FSE)方法来克服此问题。也支持基于损失的CC的流量。通过仿真,我们证明了我们的方法使端到端延迟保持最小,同时还允许实施不同的流量优先级。

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