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Directed Recursion Search: A Directed DFS for Online Pathfinding in Random Grid-Based Environments

机译:定向递归搜索:基于随机网格的环境中用于在线寻路的定向DFS

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The most popular pathfinding approach used in video games is the A* algorithm. This paper looks at depth-first search to determine if, with modifications, it can be made into a viable alternative. Proposed is a method of directing a search, which utilises a scoring system. Tests conducted on randomly generated maps of varying sizes showed that Directed Recursion Search calculated near-optimal paths in less time, by expanding fewer nodes, and with less memory required to store the paths, than A* or depth-first search.
机译:电子游戏中最流行的寻路方法是A *算法。本文着眼于深度优先搜索,以确定是否可以对其进行修改,使其成为可行的替代方案。提出了一种利用评分系统来指导搜索的方法。在随机生成的各种大小的地图上进行的测试表明,与A *或深度优先搜索相比,定向递归搜索通过扩展更少的节点并以更少的内存来存储路径,从而可以在更短的时间内计算出接近最优的路径。

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