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Combining MCTS and A3C for Prediction of Spatially Spreading Processes in Forest Wildfire Settings

机译:结合MCTS和A3C预测森林野火环境中的空间扩散过程

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In recent years, Deep Reinforcement Learning (RL) algorithms have shown super-human performance in a variety Atari and classic board games like chess and GO. Research into applications of RL in other domains with spatial considerations like environmental planning are still in their nascent stages. In this paper, we introduce a novel combination of Monte-Carlo Tree Search (MCTS) and A3C algorithms on an online simulator of a wildfire, on a pair of forest fires in Northern Alberta (Fort McMurray and Richardson fires) and on historical Saskatchewan fires previously compared by others to a physics-based simulator. We conduct several experiments to predict fire spread for several days before and after the given spatial information of fire spread and ignition points. Our results show that the advancements in Deep RL applications in the gaming world have advantages in spatially spreading real-world problems like forest fires.
机译:近年来,深度强化学习(RL)算法已在各种Atari和经典棋盘游戏(如国际象棋和GO)中显示了超人的性能。出于环境考虑,例如环境规划,对RL在其他领域中的应用的研究仍处于起步阶段。在本文中,我们在野火在线模拟器,北艾伯塔省的一对森林大火(麦克默里堡和理查森堡大火)以及萨斯喀彻温历史大火的在线模拟器上,介绍了蒙特卡洛树搜索(MCTS)和A3C算法的新颖组合以前被其他人与基于物理的模拟器进行了比较。我们进行了几次实验,以在给定的火势蔓延和点火点空间信息前后,预测几天的火势蔓延。我们的结果表明,游戏世界中Deep RL应用程序的进步在空间传播诸如森林大火等现实问题方面具有优势。

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