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Fuzzy and Data-Driven Urban Crowds

机译:模糊和数据驱动的城市人群

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In this work we present a system able to simulate crowds in complex urban environments; the system is built in two stages, urban environment generation and pedestrian simulation, for the first stage we integrate the WRLD3D plug-in with real data collected from GPS traces, then we use a hybrid approach done by incorporating steering pedestrian behaviors with the goal of simulating the subtle variations present in real scenarios without needing large amounts of data for those low-level behaviors, such as pedestrian motion affected by other agents and static obstacles nearby. Nevertheless, realistic human behavior cannot be modeled using deterministic approaches, therefore our simulations are both data-driven and sometimes are handled by using a combination of finite state machines (FSM) and fuzzy logic in order to handle the uncertainty of people motion.
机译:在这项工作中,我们提出了一个能够在复杂的城市环境中模拟人群的系统。该系统分为两个阶段构建,即城市环境生成和行人模拟,在第一阶段中,我们将WRLD3D插件与从GPS轨迹收集的真实数据集成在一起,然后我们采用了一种混合方法,将转向行人的行为与目标相结合。模拟真实场景中存在的细微变化,而无需为那些低级行为(例如,受其他主体影响的行人运动和附近的静态障碍物)使用大量数据。但是,无法使用确定性方法对现实的人类行为进行建模,因此,我们的仿真既是数据驱动的,有时也通过结合使用有限状态机(FSM)和模糊逻辑来处理,以处理人员运动的不确定性。

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