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Random Walks with Multiple Step Lengths

机译:具有多个步长的随机游走

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In nature, search processes that use randomly oriented steps of different lengths have been observed at both the microscopic and the macroscopic scales. Physicists have analyzed in depth two such processes on grid topologies: Intermittent Search, which uses two step lengths, and Levy Walk, which uses many. Taking a computational perspective, this paper considers the number of distinct step lengths k as a complexity measure of the considered process. Our goal is to understand what is the optimal achievable time needed to cover the whole terrain, for any given value of k. Attention is restricted to dimension one, since on higher dimensions, the simple random walk already displays a quasi linear cover time. We say X is a k-intermittent search on the one dimensional n-node cycle if there exists a probability distribution p = (pi)_i~k=1, and integers L_1,L_2,... ,L_k, such that on each step X makes a jump ±L_i with probability pi, where the direction of the jump (+ or —) is chosen independently with probability 1/2. When performing a jump of length L_i, the process consumes time L_i, and is only considered to visit the last point reached by the jump (and not any other intermediate nodes). This assumption is consistent with biological evidence, in which entities do not search while moving ballistically. We provide upper and lower bounds for the cover time achievable by K-intermittent searches for any integer k. In particular, we prove that in order to reduce the cover time G(n2) of a simple random walk to linear in n up to logarithmic factors, roughly longn/log logn step lengths are both necessary and sufficient, and we provide an example where the lengths form an exponential sequence. In addition, inspired by the notion of intermittent search, we introduce the Walk or Probe problem, which can be defined with respect to arbitrary graphs. Here, it is assumed that querying (probing) a node takes significantly more time than moving to a random neighbor. Hence, to efficiently probe all nodes, the goal is to balance the time spent walking randomly and the time spent probing. We provide preliminary results for connected graphs and regular graphs.
机译:实际上,在微观和宏观尺度上都观察到了使用不同长度的随机定向步长的搜索过程。物理学家已经在网格拓扑上深入分析了两个这样的过程:使用两个步长的间歇搜索和使用很多步长的Levy Walk。从计算角度来看,本文将不同步长k的数量视为所考虑过程的复杂性度量。我们的目标是了解对于任何给定的k值,覆盖整个地形所需的最佳可实现时间是多少。注意仅限于第一个维度,因为在更高的维度上,简单的随机游走已经显示出准线性覆盖时间。如果存在概率分布p =(pi)_i〜k = 1,并且存在整数L_1,L_2,...,L_k,则X是在一维n节点循环上的k间歇搜索。步骤X以概率pi进行跳跃±L_i,其中跳跃的方向(+或-)独立地以概率1/2进行选择。当执行长度为L_i的跳转时,该过程将消耗时间L_i,并且仅被视为访问该跳转所到达的最后一点(而不是其他任何中间节点)。该假设与生物学证据一致,在生物学证据中,实体在弹道运动时不会搜索。我们为任何整数k的K间歇搜索提供了可覆盖时间的上限和下限。特别地,我们证明了为了减少简单随机游走的覆盖时间G(n2),直到n达到对数因子为止,线性的步长都必须足够长,并且我们提供了一个示例,其中长度形成指数序列。此外,受间歇搜索概念的启发,我们介绍了可以针对任意图定义的“走动”或“探查”问题。在此,假设查询(探测)节点比移动到随机邻居要花费更多的时间。因此,为了有效地探测所有节点,目标是平衡随机行走所花费的时间和探测所花费的时间。我们提供了连通图和规则图的初步结果。

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