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Classroom Attention Restoration Using Computer Game Rewarding Mechanism

机译:利用计算机游戏奖励机制恢复课堂注意力

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The loss of students' attention is a universal problem in classroom teaching. Especially in the digital era, students may quickly shift their attention from the class to other distractions such as smartphones and laptops. In this paper, we analyze the psychological causes of the attention loss problem and explore a new approach to restore students' attention level in classroom teaching. We borrow the attention locking mechanism from computer games and design a timely rewarding system to stimulate the students in class. When the students are repetitively stimulated by the lecturer, their attention would be tied to what the lecturer present in the class. We build an experimental system using wechat mini program technology. During a class, the students are asked to use their smartphones to scan QR codes appearing on the projector screen from time to time. Each scan will reward students with a fraction of the class participation points and lead the students into a preset teaching scenario such as attendance checking, random questioning, and quiz. Just like the ladder ranking system widely used in online computer games, students can see their ranking of accumulated participation points after class as a long term stimuli for study. We tested the proposed teaching approach in two courses with relatively large number of students. The experiment results show that both the student attendance and their attention level remain high for the entire semester.
机译:在课堂教学中,学生注意力的流失是一个普遍的问题。尤其是在数字时代,学生可能会迅速将注意力从全班转移到其他分散注意力的事物,例如智能手机和笔记本电脑。在本文中,我们分析了注意力缺失问题的心理原因,并探索了一种在课堂教学中恢复学生注意力水平的新方法。我们借鉴了计算机游戏中的注意力锁定机制,并设计了及时的奖励系统来激励学生上课。当学生反复受到讲师的刺激时,他们的注意力将与讲师在课堂上的表现联系在一起。我们使用微信小程序技术构建了一个实验系统。在上课时,要求学生不时使用智能手机扫描投影仪屏幕上出现的QR码。每次扫描都会为学生奖励班级参与分数的一部分,并引导学生进入预设的教学场景,例如出勤检查,随机提问和测验。就像在线计算机游戏中广泛使用的阶梯式排名系统一样,学生可以在课后看到他们对累积参与点的排名,这是对学习的长期刺激。我们在学生人数较多的两门课程中测试了建议的教学方法。实验结果表明,整个学期学生出勤率和注意力水平都很高。

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