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Local Feature Entropy Based Non-Uniform Simplification Algorithm

机译:基于局部特征熵的非均匀简化算法

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Aiming to solve the issue that the accuracy and efficiency after the simplification of 3D model is difficult to be balanced, a new method of simplified algorithm based on half-edge collapse nonhomogeneous mesh method of local characteristic entropy is proposed. Detect clustering local area twice. Firstly, detect edge clustering local area where there is 3D data point to obtain normal vector in the area; secondly, detect the normal vector of secondary regional clustering area by the constraints of the center of gravity of the region near 3D data points. According to the definition of information entropy, take the local area characteristic entropy constructed by angle information between the two normal vectors from the two detection method as the half edge collapse cost. The bigger the local area characteristic entropy is, the flatter the region tends to be, and the priority of simplification shall be given to this, otherwise it shall be retented. Lastly, retain the triangle regularity in the simplified mesh judged by the interior angles to reduce the deformation caused by the error. The experimental results show that the algorithm can achieve a better balance in the accuracy and time efficiency of the local details.
机译:为了解决3D模型简化后的精度和效率难以均衡的问题,提出了一种基于局部特征熵的半边塌陷非均匀网格方法的简化算法。两次检测群集局部区域。首先,检测存在3D数据点的边缘聚类局部区域,得到该区域的法向矢量。其次,根据3D数据点附近区域的重心约束,检测次区域聚类区域的法线向量。根据信息熵的定义,将由两种检测方法的两个法向矢量之间的角度信息构成的局部特征熵作为半边坍塌代价。局部特征熵越大,该区域趋向于变得越平坦,并且应优先考虑简化,否则应予以保留。最后,在由内角判断的简化网格中保留三角形规则性,以减少由误差引起的变形。实验结果表明,该算法可以在局部细节的准确性和时间效率上取得较好的平衡。

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