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Local feature entropy based non-uniform simplification algorithm

机译:基于本地特征熵的非均匀简化算法

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Aiming to solve the issue that the accuracy and efficiency after the simplification of 3D model is difficult to be balanced, a new method of simplified algorithm based on half-edge collapse nonhomogeneous mesh method of local characteristic entropy is proposed. Detect clustering local area twice. Firstly, detect edge clustering local area where there is 3D data point to obtain normal vector in the area; secondly, detect the normal vector of secondary regional clustering area by the constraints of the center of gravity of the region near 3D data points. According to the definition of information entropy, take the local area characteristic entropy constructed by angle information between the two normal vectors from the two detection method as the half edge collapse cost. The bigger the local area characteristic entropy is, the flatter the region tends to be, and the priority of simplification shall be given to this, otherwise it shall be retented. Lastly, retain the triangle regularity in the simplified mesh judged by the interior angles to reduce the deformation caused by the error. The experimental results show that the algorithm can achieve a better balance in the accuracy and time efficiency of the local details.
机译:旨在解决难以平衡3D模型简化后的准确性和效率的问题,提出了一种基于半边缘折叠非均匀网格方法的局部特征熵的简化算法的新方法。检测分组局部区域两次。首先,检测有3D数据点的边缘聚类局域,以获得该区域中的正常向量;其次,通过在3D数据点附近的区域的重心的约束来检测次级区域聚类区域的正常向量。根据信息熵的定义,从两个检测方法之间从两个普通向量之间的角度信息构成的局部区域特征熵作为半边缘崩溃成本。局域特征熵越大,该区域往往的倾向于,简化的优先级应得到给予,否则应滞留。最后,在由内部角度判断的简化网格中保留三角形规则,以减小由误差引起的变形。实验结果表明,该算法可以在本地细节的准确性和时间效率下实现更好的平衡。

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