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Social Viewing in Cinematic Virtual Reality: Challenges and Opportunities

机译:电影虚拟现实中的社会观看:挑战与机遇

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Cinematic Virtual Reality (CVR) has been increasing in popularity in the last years. However, viewers can feel isolated when watching 360° movies with a Head-Mounted Display. Since watching movies is a social experience for most people, we investigate if the use of Head Mounted Displays is appropriate for enabling shared CVR experiences. In this context, even if viewers are watching the movie simultaneously, they do not automatically see the same field of view, since they can freely choose the viewing direction. Based on the literature and experiences from past user studies, we identify seven challenges. To address these challenges, we present and discuss design ideas for a CVR social movie player and highlight directions for future work.
机译:在过去的几年中,电影虚拟现实(CVR)越来越受欢迎。但是,使用头戴式显示器观看360°电影时,观众会感到孤独。由于观看电影对于大多数人来说是一种社交体验,因此我们研究了使用头戴式显示器是否适合实现共享的CVR体验。在这种情况下,即使观众同时观看电影,他们也不会自动看到相同的视野,因为他们可以自由选择观看方向。根据过去用户研究的文献和经验,我们确定了七个挑战。为了应对这些挑战,我们提出并讨论了CVR社交电影播放器​​的设计思路,并突出了未来工作的方向。

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