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Spatial Storytelling: Finding Interdisciplinary Immersion

机译:空间叙事:发现跨学科沉浸式

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This paper is part of an ongoing transdisciplinary research into immersion. In specific, it focuses on Spatial Storytelling to examine the narrative technique in conjunction with Spatial Presence, a commonly accepted subtype of Presence. How our real-life occupation is a constant narrative making exercise and how storytelling is ingrained in our movement in space. It is argued here that immersion and presence models stand to benefit from spatial theory, particularly, the body of work surrounding spatial practices and narratives. Further, that the incorporation of spatial theory adds to the necessary versatility required in approaching immersion, which has been thus far dominated by positivist empiricism. Contributions of a theorized space are also found missing from interactive storytelling and videogames where subject/object interactivity is seen as mere actions performed inside a given space whereas the paper argues that space is learnt through such involvement.
机译:本文是正在进行的浸入式跨学科研究的一部分。具体来说,它着重于空间叙事,以结合空间普遍存在(空间普遍存在的子类型)来检查叙事技术。我们现实生活中的职业如何不断进行叙事练习,以及故事叙述如何在我们的太空运动中根深蒂固。本文认为,浸入模型和存在模型将从空间理论中受益,尤其是围绕空间实践和叙事的工作主体。此外,空间理论的结合增加了逼近沉浸感所需的必要多功能性,到目前为止,它已被实证主义经验主义所支配。还发现互动讲故事和视频游戏中缺少理论空间的贡献,在这些故事和视频游戏中,对象/对象的交互仅是在给定空间内执行的动作,而本文认为,空间是通过这种参与来学习的。

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